Simtor
SimTor is a python-tool, which is used to create interactive simulation trainings for so called app-training exercises. It is a single tool for creating, analyzing, testing and delivering the applications.
The engine is a java-script, which interprets the script that is created in steps 1 and 2. The resulting xml data is stored in a database.
The tool is a set of python-modules, to show, play and analyse the simulation, which are compiled into a swf or a regular flash (actionscript).
The case flow file describes the application steps. The flow file contains an xml data (flow description) and a capture file (screenshot description), which are used in the flow interpreter to create the simulation (runstep). The steps of the simulation are described in a caseflow file. One flow is described in one file, but it is possible to have a step description in a text file, that gets processed in the flow-interpreter, to have several cases (steps) in one file.
The flow and cases can be used in the live-authoring tool (live author), so the simulations can be displayed on several screens, where the steps of the flow can be reused. The steps also can be run as a sequence of actions in practise cases, to test the simulation. An added value of SimTor is the possibility to create or edit the cases in steps 3 and 4.
There is also a separate authoring tool that is used for creating the hotspots, which can be selected in the simulation. The hotspots are described in xml data.
Steps in the workflow:
The workflow is divided into four steps:
The first step is developing the flow. To develop the flow the case(step)s are described in a flowfile.
The second step is making the simulation. It is described in the stepfile. The first step is just creating the steps, all the others are developed in steps 1 and 2. The structure of the flow is defined in the second step.
After the simulation is made the tool is used in the live-authoring mode to add hotspots to the simulation. The hotspots are described in a hotspot-file. The hotspots are described in a hotspot-file.
The third step is testing the hotspots. For testing the hotspots a case is made with the hotspot-file. A practise case will run the steps of the simulation, to see if the hotspots are working.
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Simtor is a tool, that creates multimedia simulations (hence the name) out of just a basic application, with multiple pages in a run-time.
For this, Simtor uses Flash, textfiles (xml for the caseflows), an own event-structure and an own chat-system.
What makes Simtor special are two things: firstly, the interactive scene and event-timings are recorded, which are converted into working files. For instance the stage.frameStart, stage.frameEnd, stage.frameRate,… of these event types can be saved, which is basically used to play them. Secondly, Simtor finds out, which hotspots are existing and where a hotspot is, and saves that information in.xml format.
The scripting language is much more powerful than Flash, so advanced hotspots can be realized. It’s not a simple case, to handle such hotspots, but of course, its possible. Simtor provides a pretty good scripting language too.
The only downside is, that not the complete feature-set is available, just the important features. A complete tutorial and information will be provided, along with step-by-step examples, when the tool is released.
For now, here’s a short description of the features:
1. The application is a Flash Movie and only SWF, for single player. It can be played with the flash player. 2. The playback can be paused (can be set to dynamic-) and it can be sped-up (will set the stage.frameRate and all event-timings) and it can be sped-down (will set the stage.frameRate and all event-timings) 3. The interaction (hotspots and events) will be “simulated” for you. Simtor simulates every hotspot, which can be defined. If an event-type occurs, a message is shown to the chat-system and the hotspot will be received.
Programmers can control this and use the hotspot there own way. 4. The caseflows are stored in a xml-database and you can replay them by a recorded event-timing. The xml-data is saved and supported versions (versions with real-time interaction and not complete caseflow-data) can be saved. 5. The Live-view shows the application and gives the list of hotspots and events in it. 6. The simulation can be played back again with a file, of the scripted application.
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SimTor has two components. The flash-engine interprets the caseflow file.
The caseflow file describes the cases of an application-interaction. Caseflow files can be interpeted by SimTor or by stand alone. SimTor also supports these caseflow files. So, SimTor is creating content but also the way in which the content is created.
The simulation trainer can define via the gui, which actionscript-objects are used for an interaction. So, his can interact with the application in a chosen order of his choice (strategy).
There are many ways of creating case-flows. The simulation trainer can a) create the caseflow in the editor (with drag and drop) or b) he can enter it manually with text-objects, hotspots and tabs. The caseflows can be divided in many sub-steps. Cases or parts of cases can be selected with the working tabs (individually). Clicks, hotspots and other object-events can be specified, leading to a interaction with the application.
The flash-engine delivers four deliverances for the applications:
1. An xml-database for the caseflow data. 2. A bitmap for a static image of the screen and hotspots. 3. A compressed (fussy)swf-file for stand alone play of the cases. 4. An actionscript projectfile for stand alone play of the cases.
The xml-database has several properties: 1. Position of every single step in the interaction. 2. Description of the caseflow (How and where it starts). 3. How exactly is the simulation made up (how many screens, how many hotspots, how they are layed out)
The bitmap deliverance contains a re-designed graphics-engine, which is not available in the simulator. It delivers a 7272×7272 pixels screen.
The project deliverance contains two files: 1. The xml-database, which can be opened in texteditor. 2. The actionscript, which sets the width and height of the actionscript if he create the file by hand.
Conclusion:
SimTor supports the workflow of creating interactive applications. With the flash-engine, the simulation trainer can interact with the application via the internet in a unique way.
SimTor is a very complex system with a lot of components.
You can check the current source at github and tell us about some problems (simtor in action).
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System Requirements For Simtor:
Minimum:
OS: Windows 10 (64-bit Windows 10, Windows 7, or Windows 8.1).
Windows 10 (64-bit Windows 10, Windows 7, or Windows 8.1). Processor: Intel Core i3-8120, AMD Phenom II X4 940, or faster.
Intel Core i3-8120, AMD Phenom II X4 940, or faster. Memory: 8GB RAM.
8GB RAM. Graphics: Intel HD Graphics 4600 or AMD Radeon R9 270X or newer,
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